7.4
Film
Film
Parallel I–IV (2014)
- 43p
Áttekintés
Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
- Rendező
- Harun Farocki
MI-csevegés
Kérdezzen bármit a ask2cinemadbtól erről: Parallel I–IV
Ez is tetszhet Önnek
Filmek, mint a(z) Parallel I–IV
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In the Realms of the Unreal
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8.0
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